Caster Monsters

Legendary Genie [Water+Ghost]
Max Level Abilities: Ghost type: Regenerates 5 mana per second, cant attack during day

Swimming type: Can Swim into the Water Fortress

Tidal Wave: 305 damage in a path

Lure: Causes enemies to attack you

Quagmire of Doom: 865 damage to a single target

Purge: 250 damage to summon units, removes buffs, & slows

Legendary Spooky Tree [Nature+Ghost]
Max Level Abilities: Ghost type: Regenerates 5 mana per second, cant attack during day

Quagmire of Doom: 865 damage to a single target

Lure: Causes enemies to attack you

Mimic: Can use non legendary items of any element

Growth: Adds 60 bonus armor and 40% damage [Can Auto-Cast]

Legendary Searing Dead [Fire+Unholy]
Max Level Abilities: Normal type: Can not enter the Air or Water Fortress

Fire Breath: 265 damage in a cone and +5 damage over time

Death Bolt: Heal an unholy unit by 300 or deal 150 damage to an organic unit

Lure: Causes enemies to attack you

Inferno: Creates a fiery inferno damaging enemies in a large area over time

Legendary Shapeshifter [Time+Water]
Max Level Abilities: Swimming type: Can Swim into the Water Fortress

Mimic: Can use non legendary items of any element

Time Warp: 13% chance to stun for 0.25 seconds and deal 90 damage

Tidal Wave: 305 damage in a path

Lure: Causes enemies to attack you

Legendary Mistform Ultimas [Ice+Time]
Max Level Abilities: Normal type: Can not enter the Air or Water Fortress

Mimic: Can use non legendary items of any element

Ice Storm: 120 damage per wave for 3 waves

Lure: Causes enemies to attack you

Time Warp: 13% chance to stun for 0.25 seconds and deal 90 damage

Legendary Steam Being [Fire+Water]
Max Level Abilities: Swimming type: Can Swim into the Water Fortress

Untouchable: Enemies have a 50% lower chance to hit you

Fire Breath: 265 damage in a cone and +5 damage over time

Lure: Causes enemies to attack you

Tidal Wave: 305 damage in a path

Legendary Blazin Chronic [Fire+Nature]
Max Level Abilities: Normal type: Can not enter the Air or Water Fortress

Fire Breath: 265 damage in a cone and +5 damage over time

Growth: Adds 60 bonus armor and 40% damage [Can Auto-Cast]

Lure: Causes enemies to attack you

Absorb: Steals 55 points of health per second from the target [Channeled]

Legendary Tempered Machine [Fire+Metal]
Max Level Abilities: Normal type: Can not enter the Air or Water Fortress

Fire Breath: 265 damage in a cone and +5 damage over time

Lure: Causes enemies to attack you

Metal Skin: Adds 30 bonus armor and returns 40% of melee damage

Inferno: Deal magic damage over time at the selected location

Legendary Diffusional Monster [Ghost+Lightning]
Max Level Abilities: Ghost type: Regenerates 5 mana per second, cant attack during day

Lure: Causes enemies to attack you

Quagmire of Doom: 865 damage to a single target

Lightning Strike: Lightning strikes 3 of your enemies for 136 damage each

Amplify Magic: Amplifies the effects of magic on the target making them stronger

Legendary Electric Eel [Water+Lightning]
Max Level Abilities: Swimming type: Can Swim into the Water Fortress

Lure: Causes enemies to attack you

Lightning Strike: Lightning strikes 3 of your enemies for 136 damage each

Tidal Wave: 305 damage in a path

Bouncing Lightning: Bounces 200 damage between 5 targets losing 5% damage each bounce

Legendary Flame Walker [Fire+Ghost]
Max Level Abilities: Ghost type: Regenerates 5 mana per second, cant attack during day

Lure: Causes enemies to attack you

Quagmire of Doom: 865 damage to a single target

Fire Breath: 265 damage in a cone and +5 damage over time

Inferno: Deal magic damage over time at the selected location

Legendary Tri Elemental [Fire+Lightning]
Max Level Abilities: Normal type: Can not enter the Air or Water Fortress

Fire Breath: 265 damage in a cone and +5 damage over time

Lightning Strike: Lightning strikes 3 of your enemies for 136 damage each

Elemental Swarm (x3): Sprites swarm out from the caster leeching health and mana from enemies

(Focused: This character only gains one extra ability on combining)

Legendary Hydro Zombie [Unholy+Water]
Max Level Abilities: Normal type: Can not enter the Air or Water Fortress

Lure: Causes enemies to attack you

Death Bolt: Heal an unholy unit by 300 or deal 150 damage to an organic unit

Tidal Wave: 305 damage in a path

Breaker: 20% chance to multiply your damage by 1.25x

Lack of Oxygen: Periodically and uncontrollably your character falls asleep and becomes invulnerable

Legendary Spirit Wyvern [Ghost+Dragon]
Max Level Abilities: Ghost type: Regenerates 5 mana per second, cant attack during day

Flying type: Can Fly into the Air Fortress

Quagmire of Doom: 865 damage to a single target

Lure: Causes enemies to attack you

Amplify Magic: Amplifies the effects of magic on the target making them stronger

Savage Blow: 16% chance to multiply your damage by 2.25x

Legendary Ancient Spectre [Time+Ghost]
Max Level Abilities: Ghost type: Regenerates 5 mana per second, cant attack during day

Quagmire of Doom: 865 damage to a single target

Lure: Causes enemies to attack you

Amplify Magic: Amplifies the effects of magic on the target making them stronger

Time Warp: 13% chance to stun for 0.25 seconds and deal 90 damage

Legendary Dual Mancer [Fire+Ice]
Max Level Abilities: Normal type: Can not enter the Air or Water Fortress

Lure: Causes enemies to attack you

Fire Breath: 265 damage in a cone and +5 damage over time

Ice Storm: 120 damage per wave for 3 waves

Freeze: Deals 400 damage to a single target

Volcano: Summons a volcano under a target area doing massive damage

Legendary Frosted Kobold [Ice+Lightning]
Max Level Abilities: Normal type: Can not enter the Air or Water Fortress

Ice Storm: 120 damage per wave for 3 waves

Lure: Causes enemies to attack you

Lightning Strike: Lightning strikes 3 of your enemies for 136 damage each

Chilling Aura: Nearby enemies lose 20% Attack Speed and 25% Movement Speed

Legendary Water Sprite [Water+Holy]
Max Level Abilities: Swimming type: Can Swim into the Water Fortress

Tidal Wave: 305 damage in a path

Absorb: Steals 55 points of health per second from the target [Channeled]

Holy Bolt: Heal an organic unit by 300 or deal 150 damage to an unholy unit

Amplify Magic: Amplifies the effects of magic on the target making them stronger