New Gravity Monster Combinations

Gravity + Time = Heterogeneous Mixture


Damage type: Weak

Armor type: Flesh

Skills
 * Agility Strike
 * Lure
 * Invis Detection
 * Unique Mimic
 * Gravify - Force an enemy away damaging for 250 dmg and stunning for 2s
 * Time Warp - 13% chance to stun an enemy for .25s and add 90 dmg
 * Summon Bone Dragon

 Bone dragon stats 
 * 1900 hp, 125 armor, 59-67 dmg average speed, dmg block 15% -25 dmg, basic evade 15%, basic bash +10 dmg for .5s, basic critical 20% 2x.
 * Seems to last a long time.

Notes: Interesting character to say the least, unsure of how to use.

Gravity + Water = Tide Elemental


Damage type: Physical

Armor type: Impervious

Skills
 * Agility Strike
 * Lure
 * Invis Detection
 * Gravify - Force an enemy away damaging for 250 dmg and stunning for 2s
 * Tsunami - Deals 1500 physical damage in a huge area (KILLS YOU ON CAST: BEWARE)
 * Tidal Wave - Creates a giant tidal wave dealing 305 dmg to everything in the way
 * Whirl - Blow lots of wind at an enemy throwing them off balance causing them to miss 33% of their attacks

Notes: Highly str based hero

Gravity + Unholy = Hell Bound Soul


Damage type: Physical

Armor type: Massive

Skills
 * Agility Strike
 * Lure
 * Invis Detection
 * Gravify - Force an enemy away damaging for 250 dmg and stunning for 2s
 * Death Bolt - Shoots a death bolt healing an undead monster for 300 or dealing half dmg to a living monster
 * Demonic Portal - This demonic portal is a short cut through the fabric of reality. Allows instant travel with a range of 6666, 6 sec casting time 6 sec cool down. (short range, double mana, channel spell version of soul fly.)

Notes: Highly int based hero.

Gravity + Ghost = Implosion Phantasm


Damage type: Psychic

Armor: Gas

Skills
 * Agility Strike
 * Invis Detection
 * Gravify - Force an enemy away damaging for 250 dmg and stunning for 2s
 * Amplify Magic - Amplified the affects of magic on a monster for the next 4s (makes them ethereal)
 * Quagmire of Doom - Concentrates a huge amount of nether energy dealing 865 dmg to any monster

Notes: Ghosts cannot attack normally during the day as well as this is a very squishy int based hero.

Gravity + Rock = Obsidian Shambler


Damage type: Physical

Armor: Impervious

Skills
 * Agility Strike
 * Lure
 * Invis Detection
 * Gravify - Force an enemy away damaging for 250 dmg and stunning for 2s
 * Rock Stopper (Passive) - Reduces attacks by 30 dmg
 * Rocky Flesh (Passive) - Your rocky flesh adds 60 armor and reduces dmg by a further 10%

Notes: Str based tanky hero.

Gravity + Poison = Vile Creeper


Damage type: Physical

Armor: Impervious

Skills
 * Agility Strike
 * Lure
 * Invis Detection
 * Deadly Poison - Inject a deadly poison into your enemies dealing 40 dmg/sec
 * Gravify - Force an enemy away damaging for 250 dmg and stunning for 2s
 * Disintegrating Poison - Spit poison on an enemy melting away 60 armor and dealing 5 dmg/sec for 33s

Notes: Agility based dps hero.

Gravity + Lightning = Condensed Energy


Damage type: Physical (ranged)

Armor: Impervious

Skills
 * Agility Strike
 * Invis Detection
 * Gravify - Force an enemy away damaging for 250 dmg and stunning for 2s
 * Lightning Strike - Hits up to three enemies with lightning dealing 136 dmg to each
 * Purge - Removes all buffs from unit, deals 250 dmg to summoned units and slows movespeed
 * 4G's - Use the clicking power of your 4th G to deal 444 dmg and stun for 4s

Notes: Evenly balanced str/agi ranged dps hero.

Gravity + Metal = Slag Keeper


Damage type: Physical (Ranged)

Armor type: Impervious

Skills
 * Agility Strike
 * Lure
 * Invis Detection
 * Gravify - Force an enemy away damaging for 250 dmg and stunning for 2s
 * Mercury Flow - A large transfusion of mercury, the perfect thing to restore any mechanical unit. Restores 50hp/s for 20s to any mechanical unit.
 * Metallic Skin - Adds 40 armor and 30% thorns

Notes: Tanky thorns hero. Evenly balanced across all 3 stats.

Gravity + Nature = Subterranian Ent


Damage type: Physical

Armor type: Impervious

Skills
 * Agility Strike
 * Lure
 * Invis Detection
 * Gravify - Force an enemy away damaging for 250 dmg and stunning for 2s
 * Growth - Increases a unit's growth healing 5.5hp/s and adding 60 armor and +40% dmg for 300s
 * Overgrowth - Causes a rampant growth to spurt from the ground grappling onto the target monster and immobilizing him. 40 dmg/s for 5s.

Notes: Str and Int based DPS support hero.

Gravity + Ice = Living Blizzard


Damage type: Claws

Armor type: Massive

Flying

Skills
 * Agility Strike
 * Lure
 * Invis Detection
 * Gravify - Force an enemy away damaging for 250 dmg and stunning for 2s
 * Ice Storm - Creates an ice storm damaging all enemies in the AoE for 120 dmg/wave, 3 waves.
 * Chilling Aura (Passive) - Freezes nearby enemies slowing their attack speed by 20% and movespeed by 25%

Notes: Poorly balanced support hero.

Gravity + Holy = Templar


Damage type: Jagged (Ranged)

Armor type: Armored

Skills
 * Agility Strike
 * Invis Detection
 * Gravify - Force an enemy away damaging for 250 dmg and stunning for 2s
 * Life Bolt - A bolt of life that can heal for 300 or deal 150 to an undead monster
 * Amplify Magic - Amplified the affects of magic on a monster for the next 4s (makes them ethereal)

Notes: Str based hero

Gravity + Fire = Solar Flare


Damage type: Weak

Armor type: Flesh

Skills
 * Lure
 * Agility Strike
 * Invis Detection
 * Gravify - Force an enemy away damaging for 250 dmg and stunning for 2s
 * Fire Breath - Breathes fire on enemies dealing 265 dmg +5 dmg/s
 * Volcano - Create a volcano right under your enemies dealing massive damage and stunning them with heavy molten rocks

Notes: Str based dps hero..?

Gravity + Earth = Core Keeper


Damage type: Physical

Armor type: Massive

Skills
 * Agility Strike
 * Lure
 * Invis Detection
 * Gravify - Force an enemy away damaging for 250 dmg and stunning for 2s
 * Subterranian Strike - Attacks enemies from the ground throwing them up into the air, dealing 280 dmg and stunning them for 1.5s
 * Quake -  Causes a massive earthquake slowing enemies by 75% and dealing 100 dmg/s

Notes: Str based tank

Gravity + Dragon = Eternal Dragon


Damage type: Claws

Armor type: Scales

Skills
 * Agility Strike
 * Lure
 * Invis Detection
 * Eternal Life - When killed this monster will come back to life (Reincarnation)
 * Savage Blow - 16% chance to deal x2.25 dmg
 * Gravify - Force an enemy away damaging for 250 dmg and stunning for 2s

Notes: Str based tank

Gravity + Air = U.F.O.


Damage type: Weak

Armor type: Massive

Skills
 * Agility Strike
 * Invis Detection
 * Gravify - Force an enemy away damaging for 250 dmg and stunning for 2s
 * Tornado - Gather nearby wind to release a devastating tornado that tears through everything in your path dealing 305 dmg
 * Air Dominance - Attacks another flying unit dealing 700 dmg and stunning for 2s
 * Alien Posse - Teleports in the alien posse from the mothership (Spawns 11)

 Alien stats  Notes: Ranged agi/int based hero
 * 12-28 claws dmg average speed, 220 hp, 0 massive armor. Takes aggro away but not good tanks. 

"CREDITS: Maduk on USEast/USWest for discovering the combos and making this page!"